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UI/UX Design Services

We design digital experiences that users love — intuitive, research-driven, and conversion-optimized interfaces for web and mobile platforms that drive real business results.

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THE DESIGN PROCESS Research Understand Wireframe Structure UI Design Create Prototype Test Handoff Deliver Flows & wireframes Structure agreed before visuals Figma source files Components, states, every breakpoint Dev handoff Specs, docs, support through the build
Our UI/UX Capabilities

End-to-End Design Solutions

From foundational research to polished, developer-ready deliverables — we cover every phase of the UX design lifecycle.

User Research & Strategy

In-depth interviews, surveys, competitive analysis, and persona development to ground every design decision in real user needs.

Wireframing & IA

Clear information architecture and low-fidelity wireframes that map out structure and flow before committing to visual design.

Mobile App UI Design

Native iOS and Android interface design that follows platform guidelines while expressing your unique brand personality.

Web & SaaS UI Design

High-fidelity web interfaces for marketing sites, dashboards, portals, and complex SaaS products — designed in Figma with precision.

Usability Testing & Audit

Structured usability tests, heuristic evaluations, and UX audits that identify friction points and opportunities for improvement.

Design System Creation

Scalable component libraries and design systems that ensure consistency across every screen, platform, and team.

Why Plutinos for UI/UX

Design That Converts, Not Just Impresses

Beautiful design is only half the equation. Our UI/UX practice is rooted in behavioral psychology, accessibility standards, and conversion optimization — ensuring every design decision drives measurable outcomes.

Tools: Figma, FigJam, Maze, Hotjar, Miro
Platforms: Web, iOS, Android, Dashboard, SaaS
Deliverables: Figma files, design system, developer specs
Typical Timeline: 4–8 weeks; focused sprints 1–2 weeks
User-First

Every interface begins with deep empathy for the end user — their goals, frustrations, and mental models.

Data-Backed

Design choices are validated through user testing, analytics, and structured feedback — not assumptions.

Dev-Ready

All designs include detailed specs, component documentation, and direct developer support during implementation.

How it works

How a UI/UX engagement actually runs

Five stages, four to eight weeks for a typical product. You see work at the end of every one — no month-long silences.

01Week 1

Discovery and research

Stakeholder interviews, analytics review, a competitor teardown and — where users exist — interviews with them. You get a short research summary naming the problems actually worth solving, before anyone opens Figma.

02Week 1–2

Architecture and wireframes

Sitemap, user flows and low-fidelity wireframes. Structure gets agreed while it is still cheap to change. This is the stage that prevents expensive redesigns later.

03Week 2–4

Interface design

High-fidelity screens in Figma, built on a component library rather than as one-off artboards, with responsive behaviour defined at every breakpoint you support.

04Week 4–5

Prototype and test

A clickable prototype put in front of real participants, or a structured heuristic evaluation where recruiting is impractical. Findings drive a revision round.

05Week 5–6

Handoff and build support

Annotated Figma, design system documentation, developer Q&A through the build, and a final QA pass comparing what shipped against what was approved.

Budget

What drives the price of a design project

We do not publish a single price for design work, because the honest answer is that it depends on scope — and any agency quoting a flat figure before seeing your product is guessing. What we can do is tell you exactly which variables move the number, so you can size a budget before you talk to anyone.

In practice, five things account for almost all of the variation between a small engagement and a large one.

Unique screen count. The single largest driver. Twelve distinct screens is a different project from sixty. Repeated layouts with different content cost very little extra; genuinely different screens cost real design time.
Whether a design system exists. Building a component library from nothing is front-loaded work that pays for itself by the third screen. Extending one you already have is far cheaper.
Research depth. Heuristic evaluation by an experienced designer is fast. Recruiting and moderating sessions with eight real users is thorough, more convincing to stakeholders, and costs more.
Number of platforms. Web only, versus web plus iOS plus Android, changes both the screen count and the number of interaction patterns that need designing.
Revision rounds. We include two structured rounds. Open-ended revision cycles are where design budgets quietly disappear, so we scope them explicitly rather than pretending they will not happen.

How we structure engagements

Fixed-scope project.

Defined deliverables, defined price, defined timeline. Best when you know what you are building. This covers most of our design work.

Design sprint.

One to two weeks, aimed at a single hard question — validating a concept, unblocking a decision, or producing something investable. Fixed price.

Monthly retainer.

A set number of design days each month for teams shipping continuously. Best once a product is live and iterating.

Every engagement is quoted as a fixed price before work begins. Tell us what you are building and we will scope it properly.

Fit

Who this is for — and who it isn't

We would rather tell you now than three weeks into a project that was never going to work.

This is a good fit if

You have traffic but the conversion rate is poor, and nobody can say precisely why.
You are about to commit engineering budget to a build and want to de-risk it before code is written.
You have capable developers but no designer, and screens are being invented in the browser.
Your product grew feature by feature and now feels inconsistent to use.
You need design that survives contact with a real development team — specs, states, edge cases, not just pretty screens.

Look elsewhere if

You only need a logo or brand identity — that is graphic design, and it is a different engagement.
You want finished screens in three days with no research phase. We will decline; the result would not be worth your money.
You have already decided every design decision and need hands to execute them exactly.
You are selecting purely on lowest bid. We are rarely the cheapest quote and do not try to be.
Selected work

Interfaces we've designed and shipped

Three products where the design problem was different each time.

Booking product

Puja Desk

A bilingual booking portal for Varanasi puja and yagna services — catalog, cart, checkout and payments designed as one continuous flow for users who were largely transacting online for the first time.

View the case study →
Editorial platform

Review Unbiased

Brand system and editorial interface for a live technology review site, where the design problem was making dense comparison content genuinely readable at length.

View the case study →
Property showcase

Sun Twilight

A premium showcase experience for 149 luxury villas on a 25-acre gated estate — a considered, high-value purchase where the interface had to build confidence, not rush a click.

View the case study →
FAQ

UI/UX Design Questions

UX (User Experience) design focuses on the overall feel, structure, and logic of a product — how intuitive and enjoyable it is to use. UI (User Interface) design is the visual layer: the colors, typography, buttons, and screens. Both work together: great UX without great UI looks unfinished; great UI without great UX frustrates users.
Yes. All UI designs are delivered as organized Figma source files with named layers, components, auto-layout, and developer-ready annotations. You retain full ownership of all deliverables.
Absolutely. Many of our engagements are redesigns — improving an existing product's usability, visual quality, or conversion rate. We always begin with a UX audit of your current product before proposing changes.
We recruit relevant test participants on your behalf using professional user testing platforms. Alternatively, we use heuristic evaluation (expert review) against established UX principles — a highly effective method for early-stage products.
Yes. We provide developer handoff documentation through Figma, answer technical design questions throughout development, and conduct a final QA review to ensure the built product matches the approved designs.
It depends mainly on unique screen count, whether a design system already exists, and how much user research the project needs. A small marketing site redesign is a fundamentally different engagement from a multi-platform product with sixty distinct screens. Rather than quote a headline figure that would be meaningless, we scope against those variables and give you a fixed price before any work starts. We are happy to size a rough budget range on a first call.
Most engagements run four to eight weeks end to end. A focused design sprint can be one to two weeks. Large multi-platform products run longer. The timeline is driven far more by how quickly feedback and approvals come back from your side than by our design time, which is why we agree a review schedule at kickoff.
Organised Figma source files with named layers, components and auto-layout; a documented design system covering colour, type, spacing and component states; responsive specifications for every breakpoint you support; and a clickable prototype. You own all of it outright. We also stay available through development to answer questions and run a final QA pass.
Yes, by default rather than on request. Colour contrast, focus states, touch target sizes, keyboard navigation and semantic structure are designed in from the first screen, mapped to WCAG 2.2 A/AA. Retrofitting accessibility after a build is substantially more expensive than designing for it, and we run a separate fixed-price UX and accessibility audit if you want an existing product assessed first.
That is the most common arrangement. We hand off through Figma with annotated specs and component documentation, join your stand-ups or sprint reviews if useful, stay reachable for questions during the build, and run a QA review at the end comparing what shipped against what was approved.

Ready to Redesign Your Digital Experience?

Share your project requirements and get a tailored proposal from our UI/UX team.

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